If you wanted to use something like Remedy to heal yourself, you had to go through the Skill Tree first. I originally had the skill tree appear as you open that menu, but I didn't like the ergonomics of that in the long run. That's still unexplained, until you open the thing I guess. Still need to finish the concept for some of the mechanics that should be introduced in the next chapter, and of course, work in an actual introduction for things like the skill tree, lol. I finally was able to squash two of the worse ones, so that's a plus. However, I've been doing a thing or two in the game. It's something that has been worrying me about the Drekirökr Steam page, been quite a while since I last updated that thing! I'll try to prepare something there, but I'm adamant on posting anything unless I'm sure an update to the game is close. But yeah, this will be a pretty tasteless blog update, mostly to try and break the radiosilence since I don't like to keep that, at least around here. And that's it for now! Thanks for reading! Progress Reportįirst of all, if someone actually reads this, actually nice. But yeah, I'm still trying to move forward with the thing. I have less time to work on the game as I'm more busy with work, or just feeling fatigued. I've done other things, but mostly what I've been trying to work is either polish or move little by little the story forward. I might leave it as counting which one you actually defeated, or always display the total sum of all forms. That counter is how many you've defeated. I say kinda, because I still need to polish that counter to the top-right. Instead, now they all kinda count as one. This is not just a visual thing for the bestiary, since what I actually wanted was to remove the need od "scanning" (analyze, get enemy info) once for every single enemy form, since each has their own ID in the database. If you see the image, all enemy alternate forms stack into a single entry. honestly this is just a couple bullet points I wanted to check from stuff I noticed that bugged me. The second small thing I've been working on is.
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